Initial commit
This commit is contained in:
4
.gitignore
vendored
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4
.gitignore
vendored
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@@ -0,0 +1,4 @@
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||||
**/.pio
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||||
**/.vscode
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||||
**/__pycache__
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**/myenv
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||||
5
ESP8266/.gitignore
vendored
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5
ESP8266/.gitignore
vendored
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@@ -0,0 +1,5 @@
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.pio
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||||
.vscode/.browse.c_cpp.db*
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||||
.vscode/c_cpp_properties.json
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||||
.vscode/launch.json
|
||||
.vscode/ipch
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||||
39
ESP8266/include/README
Normal file
39
ESP8266/include/README
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@@ -0,0 +1,39 @@
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||||
This directory is intended for project header files.
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||||
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||||
A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
|
||||
header file in your project source file (C, C++, etc) located in `src` folder
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||||
by including it, with the C preprocessing directive `#include'.
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||||
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```src/main.c
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#include "header.h"
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int main (void)
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{
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||||
...
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}
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```
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||||
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Including a header file produces the same results as copying the header file
|
||||
into each source file that needs it. Such copying would be time-consuming
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||||
and error-prone. With a header file, the related declarations appear
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||||
in only one place. If they need to be changed, they can be changed in one
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||||
place, and programs that include the header file will automatically use the
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||||
new version when next recompiled. The header file eliminates the labor of
|
||||
finding and changing all the copies as well as the risk that a failure to
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||||
find one copy will result in inconsistencies within a program.
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||||
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||||
In C, the usual convention is to give header files names that end with `.h'.
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||||
It is most portable to use only letters, digits, dashes, and underscores in
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||||
header file names, and at most one dot.
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||||
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||||
Read more about using header files in official GCC documentation:
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||||
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||||
* Include Syntax
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||||
* Include Operation
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||||
* Once-Only Headers
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||||
* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
ESP8266/lib/README
Normal file
46
ESP8266/lib/README
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@@ -0,0 +1,46 @@
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into executable file.
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The source code of each library should be placed in an own separate directory
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||||
("lib/your_library_name/[here are source files]").
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||||
|
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For example, see a structure of the following two libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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||||
| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |
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| |- README --> THIS FILE
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|
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|- platformio.ini
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|--src
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|- main.c
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and a contents of `src/main.c`:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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PlatformIO Library Dependency Finder will find automatically dependent
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libraries scanning project source files.
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||||
More information about PlatformIO Library Dependency Finder
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||||
- https://docs.platformio.org/page/librarymanager/ldf.html
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17
ESP8266/platformio.ini
Normal file
17
ESP8266/platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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||||
; Library options: dependencies, extra library storages
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||||
; Advanced options: extra scripting
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||||
;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:d1_mini]
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platform = espressif8266
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board = d1_mini
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framework = arduino
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monitor_speed = 115200
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upload_protocol = esptool
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65
ESP8266/src/main.cpp
Normal file
65
ESP8266/src/main.cpp
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#include <ESP8266WiFi.h>
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#include <ESP8266WebServer.h>
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// Remplacez par les informations de votre réseau WiFi
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const char* ssid = "Le chateau de Chantenay";
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const char* password = "crevette4ever";
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// Adresse du serveur HTTP sur le PC
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const char* host = "192.168.1.62"; // Remplacez par l'adresse IP de votre PC
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const int port = 5000;
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const int buttonPin = D7; // Définir le pin du bouton
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bool lastButtonState = HIGH; // État précédent du bouton
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unsigned long lastDebounceTime = 0; // Dernier temps de changement d'état
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unsigned long debounceDelay = 50; // Délai de débounce (en millisecondes)
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void setup() {
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Serial.begin(115200);
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delay(10);
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pinMode(buttonPin, INPUT_PULLUP);
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WiFi.begin(ssid, password);
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Serial.print("Connexion à ");
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Serial.print(ssid);
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println(" connectée");
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}
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void loop() {
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int buttonState = digitalRead(buttonPin); // Lire l'état du bouton
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// Vérifier le débounce
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if (buttonState != lastButtonState) {
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lastDebounceTime = millis(); // Réinitialiser le temps de débounce
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}
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// Si l'état du bouton a changé et que le temps de débounce est passé
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if ((millis() - lastDebounceTime) > debounceDelay) {
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// Si le bouton est pressé (état LOW)
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if (buttonState == LOW) {
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Serial.println("Bouton pressé! Envoi de la requête...");
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WiFiClient client;
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if (client.connect(host, port)) {
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client.print(String("GET /execute?box_id=1 HTTP/1.1\r\n") +
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"Host: " + host + "\r\n" +
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"Connection: close\r\n\r\n");
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// Attendre et lire la réponse
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while (client.available()) {
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String line = client.readStringUntil('\r');
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Serial.print(line);
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}
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client.stop();
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} else {
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Serial.println("Échec de la connexion au serveur.");
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}
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}
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}
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lastButtonState = buttonState; // Enregistrer l'état actuel du bouton
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}
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11
ESP8266/test/README
Normal file
11
ESP8266/test/README
Normal file
@@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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||||
Unit Testing is a software testing method by which individual units of
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||||
source code, sets of one or more MCU program modules together with associated
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||||
control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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||||
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||||
More information about PlatformIO Unit Testing:
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||||
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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||||
49
ESP8266/test/buzzer.cpp
Normal file
49
ESP8266/test/buzzer.cpp
Normal file
@@ -0,0 +1,49 @@
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#include <ESP8266WiFi.h>
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#include <ESP8266WebServer.h>
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// Remplacez par les informations de votre réseau WiFi
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const char* ssid = "Le chateau de Chantenay";
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const char* password = "crevette4ever";
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// Adresse du serveur HTTP sur le PC
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const char* host = "192.168.1.62"; // Remplacez par l'adresse IP de votre PC
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const int port = 5000;
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const int buttonPin = D7; // Définir le pin du bouton
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void setup() {
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Serial.begin(115200);
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delay(10);
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pinMode(buttonPin, INPUT_PULLUP);
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WiFi.begin(ssid, password);
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Serial.print("Connexion à ");
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Serial.print(ssid);
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println(" connectée");
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}
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void loop() {
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if (digitalRead(buttonPin) == HIGH) { // Si le bouton est pressé
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Serial.println("Bouton pressé! Envoi de la requête...");
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WiFiClient client;
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if (client.connect(host, port)) {
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client.print(String("GET /execute HTTP/1.1\r\n") +
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"Host: " + host + "\r\n" +
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"Connection: close\r\n\r\n");
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delay(500); // Attendre la réponse
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while (client.available()) {
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String line = client.readStringUntil('\r');
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Serial.print(line);
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}
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client.stop();
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} else {
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Serial.println("Échec de la connexion au serveur.");
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}
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}
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delay(100); // Attendre un peu avant de vérifier à nouveau
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}
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90
ESP8266/test/main_new.cpp
Normal file
90
ESP8266/test/main_new.cpp
Normal file
@@ -0,0 +1,90 @@
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#include <ESP8266WiFi.h>
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#include <ESP8266WebServer.h>
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// Remplacez par les informations de votre réseau WiFi
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const char* ssid = "Le chateau de Chantenay";
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const char* password = "crevette4ever";
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// Adresse du serveur HTTP sur le PC
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const char* host = "192.168.1.62"; // Remplacez par l'adresse IP de votre PC
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const int port = 5000;
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const int buttonPin = D7; // Définir le pin du bouton
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const int ledPin = D5; // Définir le pin de la LED
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// Variables pour la gestion de l'état du jeu
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bool gameActive = false;
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void setup() {
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Serial.begin(115200);
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delay(10);
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pinMode(buttonPin, INPUT_PULLUP);
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pinMode(ledPin, OUTPUT);
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digitalWrite(ledPin, LOW); // Éteindre la LED au démarrage
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WiFi.begin(ssid, password);
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Serial.print("Connexion à ");
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Serial.print(ssid);
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while (WiFi.status() != WL_CONNECTED) {
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delay(500);
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Serial.print(".");
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}
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Serial.println(" connectée");
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}
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void loop() {
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// Lire l'état du bouton
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if (digitalRead(buttonPin) == HIGH) { // Si le bouton est pressé
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Serial.println("Bouton pressé! Envoi de la requête...");
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sendRequest();
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delay(500); // Attendre la réponse
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}
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// Vérifier si le jeu est actif
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if (gameActive) {
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// Clignoter la LED pendant que le jeu est actif
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digitalWrite(ledPin, HIGH);
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delay(250);
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digitalWrite(ledPin, LOW);
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delay(250);
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}
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||||
}
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|
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void sendRequest() {
|
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WiFiClient client;
|
||||
if (client.connect(host, port)) {
|
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client.print(String("GET /execute?box_id=1 HTTP/1.1\r\n") +
|
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"Host: " + host + "\r\n" +
|
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"Connection: close\r\n\r\n");
|
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|
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while (client.available()) {
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String line = client.readStringUntil('\r');
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Serial.print(line);
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// Gérer les messages reçus pour changer l'état de la LED
|
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if (line.indexOf("fastest") >= 0) {
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// Allumer la LED si le message "fastest" est reçu
|
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digitalWrite(ledPin, HIGH);
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gameActive = false; // Arrêter le clignotement
|
||||
} else if (line.indexOf("second") >= 0) {
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// Éteindre la LED si le message "second" est reçu
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digitalWrite(ledPin, LOW);
|
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} else if (line.indexOf("game_active") >= 0) {
|
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// Si le jeu est actif, activer le clignotement
|
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gameActive = true;
|
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} else if (line.indexOf("reset_game") >= 0) {
|
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// Réinitialiser le jeu et faire clignoter la LED
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gameActive = false; // Arrêter le clignotement
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for (int i = 0; i < 5; i++) { // Clignoter 5 fois pour signaler la réinitialisation
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digitalWrite(ledPin, HIGH);
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delay(250);
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digitalWrite(ledPin, LOW);
|
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delay(250);
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||||
}
|
||||
}
|
||||
}
|
||||
client.stop();
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||||
} else {
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||||
Serial.println("Échec de la connexion au serveur.");
|
||||
}
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||||
}
|
||||
53
ESP8266/test/testBouton.cpp
Normal file
53
ESP8266/test/testBouton.cpp
Normal file
@@ -0,0 +1,53 @@
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#include <ESP8266WiFi.h>
|
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|
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// Définir les pins
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||||
const int buttonPin = D1; // Pin du bouton
|
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const int ledPin = LED_BUILTIN; // Pin de la LED intégrée (D4 sur la plupart des cartes ESP8266)
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|
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// Variables pour suivre l'état du bouton et de la LED
|
||||
bool ledState = LOW; // État initial de la LED
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bool lastButtonState = HIGH; // Dernier état du bouton
|
||||
unsigned long lastDebounceTime = 0; // Dernière fois que l'état du bouton a changé
|
||||
unsigned long debounceDelay = 50; // Temps de debounce pour éviter les rebonds du bouton
|
||||
|
||||
void setup() {
|
||||
// Initialiser la communication série
|
||||
Serial.begin(115200);
|
||||
|
||||
// Initialiser les pins
|
||||
pinMode(buttonPin, INPUT_PULLUP); // Pin du bouton en entrée avec pull-up interne
|
||||
pinMode(ledPin, OUTPUT); // Pin de la LED en sortie
|
||||
|
||||
// Assurer que la LED est éteinte au démarrage
|
||||
digitalWrite(ledPin, LOW);
|
||||
}
|
||||
|
||||
void loop() {
|
||||
// Lire l'état du bouton
|
||||
int buttonState = digitalRead(buttonPin);
|
||||
|
||||
// Vérifier si l'état du bouton a changé depuis la dernière lecture
|
||||
if (buttonState != lastButtonState) {
|
||||
lastDebounceTime = millis(); // Réinitialiser le temps de debounce
|
||||
}
|
||||
|
||||
// Si le bouton a été maintenu dans le nouvel état assez longtemps
|
||||
if ((millis() - lastDebounceTime) > debounceDelay) {
|
||||
// Si le bouton est maintenant pressé (état bas car pin est en pull-up)
|
||||
if (buttonState == LOW && lastButtonState == HIGH) {
|
||||
// Inverser l'état de la LED
|
||||
ledState = !ledState;
|
||||
digitalWrite(ledPin, ledState); // Mettre à jour l'état de la LED
|
||||
|
||||
// Afficher l'état de la LED sur le moniteur série
|
||||
if (ledState == HIGH) {
|
||||
Serial.println("LED allumée");
|
||||
} else {
|
||||
Serial.println("LED éteinte");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sauvegarder l'état du bouton pour la prochaine lecture
|
||||
lastButtonState = buttonState;
|
||||
}
|
||||
1
Python/buttons.json
Normal file
1
Python/buttons.json
Normal file
@@ -0,0 +1 @@
|
||||
{"1": "192.168.1.34", "2": "192.168.1.42"}
|
||||
56
Python/register.py
Normal file
56
Python/register.py
Normal file
@@ -0,0 +1,56 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
from flask import Flask, request, jsonify
|
||||
import json
|
||||
import threading
|
||||
import os
|
||||
from waitress import serve
|
||||
|
||||
app = Flask(__name__)
|
||||
|
||||
buttons = {} # Dictionnaire pour stocker les boutons et leurs IP
|
||||
lock = threading.Lock()
|
||||
EXPECTED_BUTTONS = 2 # Nombre de boutons attendus
|
||||
|
||||
# Fichier pour enregistrer la correspondance
|
||||
BUTTONS_FILE = 'buttons.json'
|
||||
|
||||
# Compteur pour attribuer un ID unique à chaque bouton
|
||||
button_counter = 1
|
||||
|
||||
@app.route('/execute')
|
||||
def execute_script():
|
||||
global buttons, button_counter
|
||||
ip_address = request.remote_addr # Obtenir l'adresse IP du client
|
||||
|
||||
# Vérifier si l'adresse IP est déjà enregistrée
|
||||
for button_id, registered_ip in buttons.items():
|
||||
if registered_ip == ip_address:
|
||||
return jsonify({"message": f"Button already registered with ID {button_id}."}), 400
|
||||
|
||||
with lock:
|
||||
# Enregistrer le bouton avec son IP si ce n'est pas déjà fait
|
||||
if len(buttons) < EXPECTED_BUTTONS:
|
||||
# Attribuer un ID basé sur le compteur
|
||||
button_id = button_counter
|
||||
buttons[button_id] = ip_address
|
||||
print(f"Button {button_id} registered from IP: {ip_address}")
|
||||
|
||||
# Incrémenter le compteur pour le prochain bouton
|
||||
button_counter += 1
|
||||
|
||||
# Enregistrer dans le fichier
|
||||
with open(BUTTONS_FILE, 'w') as f:
|
||||
json.dump(buttons, f)
|
||||
|
||||
# Vérifier si tous les boutons sont enregistrés
|
||||
if len(buttons) == EXPECTED_BUTTONS:
|
||||
print("Tous les boutons sont enregistrés. Prêt à commencer le jeu.")
|
||||
# Fermer le serveur après enregistrement
|
||||
os._exit(0) # Quitte le programme
|
||||
|
||||
return jsonify({"message": f"Button {button_id} registered."}), 200
|
||||
|
||||
if __name__ == '__main__':
|
||||
print("Serveur d'enregistrement démarré")
|
||||
serve(app, host='0.0.0.0', port=5000) # Utiliser Waitress pour démarrer le serveur
|
||||
133
Python/server.py
Normal file
133
Python/server.py
Normal file
@@ -0,0 +1,133 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
from flask import Flask, request, jsonify
|
||||
from vlc_control import send_vlc_command
|
||||
import threading
|
||||
import keyboard
|
||||
import json
|
||||
import os
|
||||
from waitress import serve
|
||||
import time
|
||||
|
||||
app = Flask(__name__)
|
||||
|
||||
DEBUG = False
|
||||
|
||||
# Variables globales
|
||||
fastest = None
|
||||
lock = threading.Lock()
|
||||
order = [] # Liste pour suivre l'ordre des boutons
|
||||
button_ips = {} # Dictionnaire pour enregistrer les adresses IP des boutons
|
||||
json_file = 'buttons.json'
|
||||
|
||||
# Charger les boutons depuis le fichier JSON s'il existe
|
||||
if os.path.exists(json_file):
|
||||
with open(json_file, 'r') as f:
|
||||
button_ips = json.load(f)
|
||||
|
||||
@app.route('/execute')
|
||||
def execute_script():
|
||||
global fastest
|
||||
client_ip = request.remote_addr # Obtenir l'adresse IP du client
|
||||
|
||||
# Vérifier si l'adresse IP est enregistrée
|
||||
button_id = None
|
||||
for button, ip in button_ips.items():
|
||||
if ip == client_ip:
|
||||
button_id = button
|
||||
break
|
||||
|
||||
if button_id is None: # Si l'IP n'est pas trouvée
|
||||
error_message = {"message": "Erreur : cette adresse IP n'est pas enregistrée."}
|
||||
print(f"{error_message['message']} - IP: {client_ip}")
|
||||
return jsonify(error_message), 400 # Retourne un code d'erreur 400
|
||||
|
||||
send_vlc_command('pl_pause', True) # Mettre VLC en pause
|
||||
|
||||
# Utiliser un verrou pour gérer les accès concurrents
|
||||
with lock:
|
||||
if button_id not in order:
|
||||
order.append(button_id) # Ajouter le boîtier à la liste d'ordre
|
||||
print(f"Boîtiers en ordre: {order}")
|
||||
if fastest is None:
|
||||
fastest = button_id # Le premier à arriver devient le gagnant
|
||||
response_message = {"message": "fastest"}
|
||||
# print(f"Fastest is {button_id}")
|
||||
else:
|
||||
response_message = {"message": "second"}
|
||||
# print(f"{button_id} is second")
|
||||
else:
|
||||
response_message = {"message": "duplicate"} # Requête répétée, rejetée
|
||||
|
||||
return jsonify(response_message), 200
|
||||
|
||||
def good_answer():
|
||||
while True:
|
||||
# Attendre que la touche 'r' soit pressée pour vider l'ordre
|
||||
keyboard.wait('o')
|
||||
with lock:
|
||||
fastest = None # Réinitialiser le gagnant
|
||||
if order:
|
||||
print(f"--- Boîtier {order[0]} gagne ! ---")
|
||||
order.clear() # Enlever le premier boîtier de l'ordre
|
||||
#seek_to_time('')
|
||||
send_vlc_command('pl_play')
|
||||
|
||||
def incomplet_answer():
|
||||
global fastest
|
||||
while True:
|
||||
# Attendre que la touche 'r' soit pressée pour vider l'ordre
|
||||
keyboard.wait('x')
|
||||
with lock:
|
||||
fastest = None # Réinitialiser le gagnant
|
||||
if order:
|
||||
print(f"Boîtier {order[0]} : Réponse incomplète")
|
||||
order.pop(0) # Enlever le premier boîtier de l'ordre
|
||||
print(f"Boîtiers en ordre: {order}")
|
||||
if not order:
|
||||
send_vlc_command('pl_play')
|
||||
|
||||
def no_answer():
|
||||
global fastest
|
||||
while True:
|
||||
# Attendre que la touche 'r' soit pressée pour vider l'ordre
|
||||
keyboard.wait('p')
|
||||
|
||||
with lock:
|
||||
fastest = None # Réinitialiser le gagnant
|
||||
if order:
|
||||
print(f"Boîtier {order[0]} : Pas de réponse")
|
||||
order.pop(0) # Enlever le premier boîtier de l'ordre
|
||||
print(f"Boîtiers en ordre: {order}")
|
||||
if not order:
|
||||
send_vlc_command('pl_play')
|
||||
|
||||
def next_song():
|
||||
global fastest
|
||||
while True:
|
||||
# Attendre que la touche 'r' soit pressée pour vider l'ordre
|
||||
keyboard.wait('n')
|
||||
print("Are you sure to next ?")
|
||||
keyboard.wait('n')
|
||||
with lock:
|
||||
fastest = None # Réinitialiser le gagnant
|
||||
if order:
|
||||
order.pop(0) # Enlever le premier boîtier de l'ordre
|
||||
print('Next song')
|
||||
send_vlc_command('pl_next')
|
||||
|
||||
def pause():
|
||||
while True:
|
||||
# Attendre que la touche 'r' soit pressée pour vider l'ordre
|
||||
keyboard.wait('space')
|
||||
send_vlc_command('pl_pause', True)
|
||||
|
||||
if __name__ == '__main__':
|
||||
print("Serveur démarré")
|
||||
threading.Thread(target=good_answer, daemon=True).start()
|
||||
threading.Thread(target=incomplet_answer, daemon=True).start()
|
||||
threading.Thread(target=no_answer, daemon=True).start()
|
||||
threading.Thread(target=next_song, daemon=True).start()
|
||||
threading.Thread(target=pause, daemon=True).start()
|
||||
|
||||
serve(app, host='0.0.0.0', port=5000)
|
||||
51
Python/vlc_control.py
Normal file
51
Python/vlc_control.py
Normal file
@@ -0,0 +1,51 @@
|
||||
import requests
|
||||
|
||||
# Configurer l'adresse et le port de l'interface Web de VLC
|
||||
VLC_WEB_URL = 'http://localhost:8080'
|
||||
VLC_PASSWORD = 'kiki' # Remplacez ceci par le mot de passe configuré dans l'interface Web
|
||||
DEBUG = False
|
||||
|
||||
def is_vlc_running():
|
||||
try:
|
||||
response = requests.get(f'{VLC_WEB_URL}/requests/status.json', auth=('', VLC_PASSWORD))
|
||||
response.raise_for_status()
|
||||
return True
|
||||
except requests.RequestException:
|
||||
return False
|
||||
|
||||
def get_vlc_status():
|
||||
try:
|
||||
response = requests.get(f'{VLC_WEB_URL}/requests/status.json', auth=('', VLC_PASSWORD))
|
||||
response.raise_for_status()
|
||||
return response.json()
|
||||
except requests.RequestException as e:
|
||||
print(f"Erreur lors de la récupération de l'état de VLC : {e}")
|
||||
return None
|
||||
|
||||
def send_vlc_command(command, check_playing=False):
|
||||
if not is_vlc_running():
|
||||
print(f"VLC n'est pas accessible à {VLC_WEB_URL}. Assurez-vous que VLC est ouvert et que l'interface Web est activée.")
|
||||
return
|
||||
|
||||
if check_playing:
|
||||
status = get_vlc_status()
|
||||
if status is not None:
|
||||
state = status.get('state')
|
||||
if state != 'playing':
|
||||
if DEBUG:
|
||||
print(f"La commande '{command}' n'est pas nécessaire. État actuel : {state}")
|
||||
return
|
||||
try:
|
||||
response = requests.get(f'{VLC_WEB_URL}/requests/status.json?command={command}', auth=('', VLC_PASSWORD))
|
||||
response.raise_for_status()
|
||||
if DEBUG:
|
||||
print(f"Commande '{command}' envoyée à VLC.")
|
||||
except requests.RequestException as e:
|
||||
if DEBUG:
|
||||
print(f"Erreur lors de l'envoi de la commande '{command}' à VLC : {e}")
|
||||
|
||||
def seek_to_time(minutes, seconds):
|
||||
# Convertir le temps en secondes
|
||||
total_seconds = minutes * 60 + seconds
|
||||
send_vlc_command(f'seek&val={total_seconds}')
|
||||
|
||||
Reference in New Issue
Block a user